﻿using System;
using System.Collections.Generic;
using System.Text;

namespace WZLY
{
    class GuaiWu
    {
        public static GuaiWu[] guaiwu = new GuaiWu[5];
        public enum EnumGuaiWuLeiXing
        {
            DaLong,
            HongBuff,
            XiaoBing
        }
        //怪物有血量，物攻，法伤，物抗，法抗
        public EnumGuaiWuLeiXing LeiXing { get; set; }
        public int XueLiang { get; set; }

        public int WuGong { get; set; }

        public int FaGong { get; set; }

        public int WuKang { get; set; }

        public int FaKang { get; set; }
        public bool siw=true;
        public GuaiWu(EnumGuaiWuLeiXing leiXing)
        {
            LeiXing = leiXing;
            switch (LeiXing)
            {
                case EnumGuaiWuLeiXing.DaLong:
                    this.XueLiang = 5000;
                    this.WuGong = 25;
                    this.FaGong = 0;
                    this.WuKang = 10;
                    this.FaKang = 10;

                    break;
                case EnumGuaiWuLeiXing.HongBuff:
                    this.XueLiang = 2000;
                    this.WuGong = 50;
                    this.WuKang = 10;
                    this.FaKang = 10;
                    break;
                case EnumGuaiWuLeiXing.XiaoBing:
                    this.XueLiang = 1500;
                    this.WuGong = 20;
                    this.WuKang = 5;
                    this.FaKang = 5;
                    break;
                default:
                    break;
            }
        }
    }
}
